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Killing floor 2 endless waves scrake wave
Killing floor 2 endless waves scrake wave







killing floor 2 endless waves scrake wave killing floor 2 endless waves scrake wave

Health calculation: Final health value = ZED's default HP x HealthMod x (1 + (Num Players - 1) x Per Player Mod) x Health Scale Two of the tables below ( ZED modifiers by difficulty and ZED adjustments by difficulty) used for calculation of ZED's health and damage values. Independently from the actual game difficulty, every game split into 5 difficulty sections, starting from the "normal" and ending up with "hoe plus". Every players earns the same amount of dosh for killing bosses, equal to their kill rewards.Special wave contains ZEDs of the same type, Outbreak wave is one from either " Boom", " Tiny Terrors", " Bobble ZED", " Poundemonium", " Up, Up, and Decay" or " Beefcake".Starting from wave 21 (HOE+), every spawned ZED gets a chance to become upgraded (replaced) into another ZED type.For example, wave 21+ has a 50% chance of either of waves to occur which means that every wave there will be a 50% chance to turn into "Outbreak" and 0.5x0.5 = 25% chance to become "Special". "Outbreak" possibility (RNG roll) is always checked first and is separated from the "Special" wave evaluation.

killing floor 2 endless waves scrake wave

This evaluation does not happen during the boss wave and next wave after it. Starting from wave 6 and further, each wave gets a chance to turn into either "Outbreak" or "Special" wave.Initial difficulty has an impact on ZED's special abilities for the first waves, but eventually they'll get all of them. Every 5 rounds, after the boss wave, there is a difficulty increment.5 Chances for next wave to be a "Special" wave.4 Chances for next wave to be an "Outbreak" wave.









Killing floor 2 endless waves scrake wave